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Difficulty is a gameplay feature within the Tomb Raider Series.

Original Timeline Edit

The Original series only had one Difficulty setting, with the game simply working on a difficulty curve, with more difficult enemies being introduced as the games progressed.

Legend Timeline Edit

Each game in the series has three difficulty settings, each equating to Easy, Medium or Hard

Tomb Raider: Legend Edit

Explorer (Easy) Edit

Enemies take increased damage, and inflict less upon Lara. They also drop more Ammo.

Adventurer (Medium) Edit

The Medium setting with the default damage, and ammo drops.

Tomb Raider (Hard) Edit

Enemies inflict more damage, and recieve less damage, and drop less Ammo.

Tomb Raider: Anniversary Edit

Easy Edit

Lara deals more and receives less damage.

Medium Edit

Lara deals and receives Normal damage.

Hard Edit

Lara deals less and receives more damage.

Tomb Raider: Underworld Edit

Casual Explorer (Easy) Edit

Enemies receive more damage, and deal less. Vastly increased ammunition.

Tomb Raider (Medium) Edit

Default damage and ammunition.

Master Survivalist (Hard) Edit

Enemies receive less damage, and deal more. Significantly less ammunition.

Survivor Timeline Edit

Tomb Raider Edit

There are three difficulty settings in game.

Easy Edit

Lara deals additional damage and receive less damage.

Normal Edit

Lara deals and receives normal damage.

Hard Edit

Lara deals less damage and receives increased damage,

Rise of the Tomb Raider Edit

Adventurer Edit

  • Combat has aim assistance enabled.
  • Enemies have lower health and damage.

Tomb Raider Edit

  • Combat has aim assistance disabled.
  • Enemies have normal health and damage.

Seasoned Raider Edit

  • Combat has aim assistance disabled.
  • Health Regeneration is only available outside of combat.
  • Enemies have increased health and damage.
  • Enemies have increased senses.

Survivor Edit

  • Combat has aim assistance disabled.
  • Health Regeneration is disabled.
  • Enemies have increased health and damage.
  • Enemies have increased senses.
  • More difficult enemies will be present.
  • There are fewer resources and upgrades are more expensive.
  • Campsites use resources at the first time.

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